Before that happens we need to decide on a few things. In no particular order....
Teamspeak server. Amiga's kindly donated server only has a few months left to run and we have no plan for a replacement. I cannot stress the importance of having our own server. Sure there are free options. These are never as reliable and often mean splitting up between smaller servers fracturing the Community. Then there is the prestige having your own server brings. You may think its stupid but I personally don't think we'd all be in this Community if it wasn't for the free Teamspeak server I used to run. Not only did it give every member of the Community a place meet up. It was a brilliant recruitment tool and way to get recognised. Just look at Pirate of the Burning Sea and the hundreds of people we had logging into the server. We need this sort of advert for the Community.
Website. Again our current hosting package only has around 9 months to run and there are no plans for a replacement or funds in place. Equally as important to the Teamspeak server. Absolutely critical to the continuation of the Community. We must keep the website. And we need to make better use of the website too. No idea if we have anyone as talented as Allicorn around to redevelop the portal who has the commitment to support it for 2/3 years. If we don't then we need to decide what we're going to do. My first idea is to make the Wiki the front page. That way its easy to update as anyone in the Community can add content without the need for any specialist knowledge/software/access (FTP etc).
A new game server. There are so many multiplayer games out. Its worth setting up a server of our own. Sure it might cost us a few €2 each a month. This will surely be worth it if we get new members, a place to play together and likely a free Teamspeak server on the side. A few € into the Community coffers shouldn't be too much for any of us since we all happily drop €10 a month on MMO subscription without a second thought.
Recruitment. This painful topic again! I see a recurring theme with recruitment now. Everyone promises to recruit new people when a new game is released but instead they forget about it having gotten distracted exploring the new game. Ok this is fair enough. But we must realise this always leads to the predictable conclusion of not having enough people to compete in all the games content at higher levels. If everyone that joined the Community made the effort to recruit one other person there would never be a need for me to badger people to recruit or for one unlucky soul to attempt recruiting by themselves. A task that is more of a grind then any Korean MMO

If in the future we aren't going to recruit individually then I think we need maybe think about recruiting from within. Join a new guild/clan in our latest game of choice then once we find someone with the motivation and mostly importantly, time to recruit. We invite that guild/clan to join the Community. Sort of like I did with Clan Diamond Wolf that kick started this community.
Thoughts/Comments/Suggestions?