Difference between revisions of "Karazhan"

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(Bosses)
(The Violet Eye)
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== The Violet Eye ==
 
== The Violet Eye ==
  
As you progrss through the dungeon killing bosses and trash mobs you'll gain reputation with The Violet Eye. They have a couple of items for sale, but mostly you'll want to pick up the free ring you get once you're friendly. This is upgraded to epic at honoured and upgraded further beyond that. As with Ahn'Qiraj you have a choice of melee dps, ranged dps, healing and tanking rings which can't be changed (at least initially) so choose carefully!
+
As you progress through the dungeon killing bosses and trash mobs you'll gain reputation with The Violet Eye. They have a couple of items for sale, but mostly you'll want to pick up the free ring you get once you're friendly. This is upgraded to epic at honoured and upgraded further beyond that. As with Ahn'Qiraj you have a choice of melee dps, ranged dps, healing and tanking rings which can't be changed (at least initially) so choose carefully!
 
 
 
 
  
 
== Bosses ==
 
== Bosses ==

Revision as of 10:03, 8 February 2007

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Introduction

Located in Deadwind pass, Karazhan will likely be the first level 70 raid instance you encounter. As with any raid instance it has a raid timer so you can only enter one instance per week.


Attunement

You need The Master's Key to enter. Firstly you need to complete the two soloable quests outside Karazhan then you set about creating the key by collecting fragments of it.

First Key Fragment

This is located at the end of the Shadow Labryinth, to the left of Murmur.

Second Key Fragment

You'll find this at the bottom of the water which follows the bridge as you head to the second and third bosses

Third Key Fragment

This is in the room where you encounter the Negaton Warpmasters after the first boss

Activating the key

Talk to Medivh after completing The Black Morass to activate the key and finish the quest

Note: all of the key collecting and the activation can be done by entering someone elses instance if you're rushed for time.

The Violet Eye

As you progress through the dungeon killing bosses and trash mobs you'll gain reputation with The Violet Eye. They have a couple of items for sale, but mostly you'll want to pick up the free ring you get once you're friendly. This is upgraded to epic at honoured and upgraded further beyond that. As with Ahn'Qiraj you have a choice of melee dps, ranged dps, healing and tanking rings which can't be changed (at least initially) so choose carefully!

Bosses

Attumen The Huntsman and Midnight

The hard part about this boss is the trash before it. It is on a 30 minute respawn but is quite trivial, especially if you have a couple of priests to shackle and a hunter. Just be careful about the horses fear and the patrols. Bear in mind wipes need to be avoided as any respawned trash will aggro once you engage the boss.

This fight will firstly involve the off-tank on the horse, Midnight, with him facing it to the wall to avoid the melee dps being cleaved. After a short while the boss will come, which is tanked by the main tank, to the left of where the off-tank has Midnight.

We DPS the horse to 25%, dispelling the magic debuff the main tank gets. At 25% aggro is wiped, and Attumen gets on his horse. Aggro is wiped clean so we let the main tank establish aggro on the boss who is now back at 100% health. It is pretty straightforward just keep the boss faced away from the raid, cleanse the MT and bear in mind he will randomly charge people so spread out as much as possible.

Moroes

This boss comes with 4 undead adds which are a combination of retibution paladin, holy paladin, warrior, MS warrior, shadow priest or holy priest.

3 of the adds need to be crowd controlled (shackle, hunter trap) and one will be killed (one of the casters). We will then either kill another add or attack the boss, depending upon the raid setup (all remaining adds must be kept in crowd control for the duration of the fight)

The boss himself hits rather hard, he is a rogue. He will gouge the MT and so we have an OT who is building up aggro ready to take over when he does gouge. He also blinds which can be removed with cleanse or abolish poison. Occasionally he will vanish and appear behind someone after hitting them with garotte. This DoT can be removed with BoP, ice block, divine shield but nothing else and ticks for 1,500 every 3 seconds for 5 minutes! It is important the garotted people get heals.

After DPSing him to 20% or so, he gets a +20% damage enrage which shouldn't be a problem if all has gone OK. After he dies then we kill the remaining adds.

Maiden of Virtue

An easy boss.

We tank her in the middle, the ranged spread out around the pillars, in range of healers but not close to eachother. She will regularly cast "consecration" which is very weak but also silences making healing impossible if you're too close to her. She does holy wrath which jumps between players too close to eachother, hence the reason for spreading out.

She also does holy fire which leaves a nasty DoT which must be cleansed, as well as repentance which will stun the ranged for a short time.

It is basically a case of dispelling holy fire, healing melee and staying spread out.

The Big Bad Wolf

One of the 3 possible events at the Opera House.

This guy activates after you tell grandmother "Oh grandmother, what big ears you have!" and the MT picks him up and pulls him to the far end of the room, away from the ranged who group close to eachother.

He will transform 1 player into Red Riding Hood, wipe all aggro and start chasing them. Red Riding Hood gets +50% run speed but -100% armor whilst debuffed, and they have to kite the Big Bad Wolf around the room, healers should be paying sole attention to keeping Red Riding Hood alive until the debuff goes.

He will then return to MT, and occasionally fear going to the ranged DPS who run to the MT so they can get aggro back before making someone Red Riding Hood again.

As long as we keep Red Riding Hood alive then there should be no problems.

The Curator

This boss has 1,000,000 HP and we won't kill him in time be straightforward DPS.

Instead we kill his adds which come every 10 seconds and cast chain lightining to people in melee range (stay spread out!). Each add he creates makes him lose mana, and it is important we kill them fast to avoid being overwhelmed. When he is OOM he takes 250% more damage from all attacks whilst he channels evocation, at that point we all nuke the boss as much as possible before returning to add killing duty when his mana is back to full.

The second person on the bosses aggro will get hit with Hateful Bolt which casts every few seconds and causes over 4,000 damage. It will be obvious who has been hit with it, and they must be healed!

At 10% he enrages with increased damage, stops summoning adds and casts Hateful Bolt much more quickly all the while taking 250% more damage from all attacks. At this point we focus on keeping the MT and the Hateful Bolt target alive, and nuking the boss down to 0.