Difference between revisions of "Game Servers"

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(New 23 map cycle)
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== Game Servers ==
 
== Game Servers ==
Currently the Community has a Battlefield 3 server kindly paid for by Teknometer. Its a 64-slot server hosted by Multiplay.co.uk and located in their Amsterdam datacentre
+
Currently the Community has a Battlefield 3 server kindly paid for by Teknometer. Its a 64-slot server hosted by Multiplay.co.uk and located in their Amsterdam datacentre.
  
 
== Battlefield 3 ==
 
== Battlefield 3 ==
 +
The aim of this server is to make it as fun and varied as possible. We won't have any crazy rules you must follow. We do ask you play the game in the spirit the developers intended. Meaning no exploiting, cheating or hacking.
 +
This server will use settings DICE recommends apart from those listed below to give you the Battlefield 3 experience you want without needing to hunt around for servers with standard settings.
 +
 
Server [http://battlelog.battlefield.com/bf3/servers/show/fa86787f-5012-4805-84a9-8827c49d5a47/Multiplay-co-uk-TNGC-TerraNovaGaming-Com/ Battlelog Info page] - Add to favourites!
 
Server [http://battlelog.battlefield.com/bf3/servers/show/fa86787f-5012-4805-84a9-8827c49d5a47/Multiplay-co-uk-TNGC-TerraNovaGaming-Com/ Battlelog Info page] - Add to favourites!
  
Server Status:
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Server Status (Server is 64 slots not 32. This is a bug with mixed mode servers and game tracker!):
  
 
http://cache.www.gametracker.com/server_info/85.236.109.72:21067/b_560_95_1.png
 
http://cache.www.gametracker.com/server_info/85.236.109.72:21067/b_560_95_1.png
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http://www.pbbans.com/sigs/server/85-236-109-72-21067.png
 
http://www.pbbans.com/sigs/server/85-236-109-72-21067.png
 +
=== Custom Server settings ===
 +
* Tickets increased by 50%
 +
* Vehicle Respawn time reduced from 60 to 15 seconds.
 +
* IdleTimeout set to 900 seconds so you won't get kicked customizing your kits or making a coffee!
  
 
=== Map Cycle ===
 
=== Map Cycle ===
 
''All maps are 2 rounds each unless indicated.''
 
''All maps are 2 rounds each unless indicated.''
* [Conquest64] Strike at Karkand
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# [Conquest64] Caspian Border
* [Rush64] Sharqi Peninsula
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# [Rush64] Grand Bazaar
* [Conquest64] Gulf of Oman
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# [ConquestAssault64] Wake Island
* [Rush64] Wake Island
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# [Rush64] Teheran Highway
* [Conquest64] Sharqi Peninsula
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# [Conquest64] Seine Crossing - This map maybe removed. Occasionally lags the server for some reason
* [Rush64] Strike at Karkand
+
# [Rush64] Sharqi Peninsula
* [Conquest64] Wake Island
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# [Conquest64] Damavand Peak  - 1 Round
* [Rush64] Gulf of Oman
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# [Rush64] Operation Firestorm
 +
# [ConquestAssault64] Strike at Karkand
 +
# [Conquest64] Kharg Island
 +
# [Rush64] Caspian Border
 +
# [Conquest64] Noshahar Canals
 +
# [Rush64] Wake Island
 +
# [Conquest64] Gulf of Oman - 1 Round
 +
# [Rush64] Seine Crossing
 +
# [Conquest64] Grand Bazaar
 +
# [Rush64] Damavand peak
 +
# [Conquest64] Teheran Highway - 1 Round
 +
# [Rush64] Strike at Karkand
 +
# [ConquestAssault64] Sharqi Peninsula
 +
# [Rush64] Kharg Island
 +
# [Conquest64] Operation Firestorm
 +
# [Rush64] Gulf of Oman
  
  
 
=== Excluded maps ===
 
=== Excluded maps ===
 
* [Rush64] Operation Metro - Defenders firing line at first set of Mcoms is impossible to break.
 
* [Rush64] Operation Metro - Defenders firing line at first set of Mcoms is impossible to break.
* [Conquest64] Seine Crossing - Lags the server for some reason
+
* [Conquest64] Operation Metro - First to B wins! Very little variation in gameplay.
 
* [Rush64] Noshahar Canals - Attackers loading dock is spawn camped on a regular basis by person in AA Tank making it impossible for attackers.
 
* [Rush64] Noshahar Canals - Attackers loading dock is spawn camped on a regular basis by person in AA Tank making it impossible for attackers.
  

Revision as of 16:12, 20 December 2011

Game Servers

Currently the Community has a Battlefield 3 server kindly paid for by Teknometer. Its a 64-slot server hosted by Multiplay.co.uk and located in their Amsterdam datacentre.

Battlefield 3

The aim of this server is to make it as fun and varied as possible. We won't have any crazy rules you must follow. We do ask you play the game in the spirit the developers intended. Meaning no exploiting, cheating or hacking. This server will use settings DICE recommends apart from those listed below to give you the Battlefield 3 experience you want without needing to hunt around for servers with standard settings.

Server Battlelog Info page - Add to favourites!

Server Status (Server is 64 slots not 32. This is a bug with mixed mode servers and game tracker!):

b_560_95_1.png

The server is protected by PBBans, status:

85-236-109-72-21067.png

Custom Server settings

  • Tickets increased by 50%
  • Vehicle Respawn time reduced from 60 to 15 seconds.
  • IdleTimeout set to 900 seconds so you won't get kicked customizing your kits or making a coffee!

Map Cycle

All maps are 2 rounds each unless indicated.

  1. [Conquest64] Caspian Border
  2. [Rush64] Grand Bazaar
  3. [ConquestAssault64] Wake Island
  4. [Rush64] Teheran Highway
  5. [Conquest64] Seine Crossing - This map maybe removed. Occasionally lags the server for some reason
  6. [Rush64] Sharqi Peninsula
  7. [Conquest64] Damavand Peak - 1 Round
  8. [Rush64] Operation Firestorm
  9. [ConquestAssault64] Strike at Karkand
  10. [Conquest64] Kharg Island
  11. [Rush64] Caspian Border
  12. [Conquest64] Noshahar Canals
  13. [Rush64] Wake Island
  14. [Conquest64] Gulf of Oman - 1 Round
  15. [Rush64] Seine Crossing
  16. [Conquest64] Grand Bazaar
  17. [Rush64] Damavand peak
  18. [Conquest64] Teheran Highway - 1 Round
  19. [Rush64] Strike at Karkand
  20. [ConquestAssault64] Sharqi Peninsula
  21. [Rush64] Kharg Island
  22. [Conquest64] Operation Firestorm
  23. [Rush64] Gulf of Oman


Excluded maps

  • [Rush64] Operation Metro - Defenders firing line at first set of Mcoms is impossible to break.
  • [Conquest64] Operation Metro - First to B wins! Very little variation in gameplay.
  • [Rush64] Noshahar Canals - Attackers loading dock is spawn camped on a regular basis by person in AA Tank making it impossible for attackers.