Difference between revisions of "Game Servers"
From TNGCwiki
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=== Map Cycle === | === Map Cycle === | ||
''All maps are 2 rounds each unless indicated.'' | ''All maps are 2 rounds each unless indicated.'' | ||
− | * [Conquest64] | + | * [Conquest64] Strike at Karkand |
− | * [Rush64] | + | * [Rush64] Sharqi Peninsula |
− | * [Conquest64] | + | * [Conquest64] Gulf of Oman |
− | * [Rush64] | + | * [Rush64] Wake Island |
− | + | * [Conquest64] Sharqi Peninsula | |
− | + | * [Rush64] Strike at Karkand | |
− | + | * [Conquest64] Wake Island | |
− | + | * [Rush64] Gulf of Oman | |
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− | * [Conquest64] | ||
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− | * [Rush64] | ||
− | * [Conquest64] | ||
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− | * [Rush64] | ||
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=== Excluded maps === | === Excluded maps === |
Revision as of 22:00, 12 December 2011
Game Servers
Currently the Community has a Battlefield 3 server kindly paid for by Teknometer. Its a 64-slot server hosted by Multiplay.co.uk and located in their Amsterdam datacentre
Battlefield 3
Server Battlelog Info page - Add to favourites!
Server Status:
The server is protected by PBBans, status:
Map Cycle
All maps are 2 rounds each unless indicated.
- [Conquest64] Strike at Karkand
- [Rush64] Sharqi Peninsula
- [Conquest64] Gulf of Oman
- [Rush64] Wake Island
- [Conquest64] Sharqi Peninsula
- [Rush64] Strike at Karkand
- [Conquest64] Wake Island
- [Rush64] Gulf of Oman
Excluded maps
- [Rush64] Operation Metro - Defenders firing line at first set of Mcoms is impossible to break.
- [Conquest64] Seine Crossing - Lags the server for some reason
- [Rush64] Noshahar Canals - Attackers loading dock is spawn camped on a regular basis by person in AA Tank making it impossible for attackers.