Raid Requirements
From TNGCwiki
In order to ensure everyone has an enjoyable experience in raids. Rules must be set to maintain a high level of organisation, communication and discipline. Boring yes, but its better then wiping!
Contents
General Requirements
- Teamspeak
- GEM - be sure to sign early to avoid being left behind!
- CT Raid Assist
- Attendance in 4 out of 5 of the Guilds raids per week.
- Onyxia Scale Cloak
- Attuned to;
- Moltan Core
- Onyxia's Lair
- Blackwing Lair
- Naxxramas
- Keys
- Karazhan
- WoWroster profile updated weekly
- Consumables: Bandages, Health/ mana pots. NR and FR pots etc.
- Active on Guild Chat
- Bring Gold for repairs
- Raiding Gear Enchanted
Warriors
Tanking Gear (minimum values):
- 11500 HP
- 475 defence
- 12000 AC
- +5% chance to hit
- 15% dodge
- 15% parry
- 20% block
DPS Gear (minimum values):
- 10000 HP
- +5% chance to hit (+10% if Duel wielding)
- 20% chance to crit
- 1500 Attack Power
Other:
- Range weapon + ammo
General:
- Has CTbossmods (or other similar mod) installed
- Active on tank chat.
- Has microphone
Tactics:
- Understands all tactics.
- Knows how to tank/dps
- Can improvise (is prepared, in tank gear, to step in and help avoid wipe if MT or OT dies for example)
Consumables:
- 10 Super Healing Potions
- 10 +20/30 stamina food
- 10 Heavy Netherweave bandage
(More Warrior info http://www.thetngc.org.uk/wiki/index.php/Warriors)
Rogue
- 100% PvE build
- top of dmg required for this rank, low dmg rogue cannot get this rank
- bring potions and elixirs
- bring in info and help other rogues with stuff like talents and abilities
- high NR/FR
Paladin
- 100% PVE spec (holy/protection)
- FR/NR gear
- Cleanse and buff correctly
- Plate only
- Dedicated healer/cleanser
- Good +healing gear
- brings correct pots.
Priests
- 100% pve build
- excellent +healing
- attends raids with dark runes, tubers, mana pots, and enough buffing reagents to last an entire raid.
- has experience of the newer encounters, researches appropriately and helps his classmates improve.
- good resistance gear. (150+ FR/NR)
- Buffs groups
Druids
- decursive used
- 31 resto points (as above)
- good to excellent healing gear
- constantly looking to improve, good understanding of requirements in raids.
- brings all required pots etc to raids
Mage
- 100% PVE talentbuild
- Buffs his groups
- Has good NR/FR gear (more then minimal)
- Detect magic/sheeps when needed
- Always have enough potions with them
- Does as much damage as his gear lets him
- brings oils/pots to raids.
Warlock
- 100% pve build (not demonology)
- very good damage gear
- good NR/FR (150+)
- extensive knowledge of completed encounters, and future ones.
- attends raids with bandages/damage pots.
Hunter
- 100% PVE talentbuild
- Has decent NR/FR gear
- Can Pull and Kite flawlessly
- Can manage aggro
- brings personal elixirs and health pots/bandages.
- Addons : Sorren's Hunter timers