Gruul's Lair

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Gruul's Lair is the first 25 man raid instance in The Burning Crusade, it requires no attunement and houses two bosses, High King Maulgar and Gruul the Dragonkiller.


High King Maulgar

You need to kill the 4 ogres which surround Maulgar before attacking him.

Blindeye the Seer

A priest. Very easy to kill, just interrupt his heals (this is vital) and nuke him down.

Olm the Summoner

A warlock. Our warlocks will enslave his demons and tank him with them (heal them). 1 or 2 tanks can help control him when nothing is enslaved

Kiggler the Crazed

A shaman. Hunters tank this boss. He will Hex one of them so we use two!

Krosh Firehand

A mage. One of our mages tanks him by DPSing and spellstealing his fire shield so they can withstand his fireballs.

High King Maulgar

Does whirlwind and a large amount of physical damage in general. Starts charging around at 50%

Strategy

We all DPS the priest, then the warlock then the shaman. The melee then goes on Maulgar whilst the ranged kills the mage. We keep Curse of Weakness on Maulgar and have 2 warlocks assigned to enslave felhunters. Melee must retreat during whirlwind or face death.


Gruul the Dragonkiller

DPS is vital on this encounter as he periodically and unavoidably grows, which increases his damage. The main things to look out for are his AoE silence his hurtful strike on the 2nd highest aggro melee DPS (a tank) and his shatter.

Shatter begins when we are tossed into the air then slowed and eventually snared. After the ground slam you need to ensure you're not standing near any friendles (Deadly Bossmods can warn you if you're too close) as the closer you are, the more damage you will do to them (and them to you) when Gruul casts shatter.

If both tanks are kept alive, if we DPS as hard as we can and if we spread out after ground slam then this boss is OK.