Quake Wars Primer

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How to Play Your Class

GDF

Soldier

Unless there is an objective that needs to be destroyed, the only reason to spawn as a soldier is for anti-vehicle operations - in all other situations, another class will do the job better.

Remember that you can use your explosives to destroy enemy deployables.

You can lock on to Icarus fliers with the rocket launcher, but it's tricky to keep them painted long enough to lock on.

Medic

Stay at the back - remember that players are temporarily invulnerable after being revived, so use them as shields to get back to cover. As long as you stay alive, that's whats important.

DEPLOY A CRATE! Preferably where people with low starting ammo (rocket launchers, engineers, medics) are likely to see action.

You can destroy spawn hosts with the paddles (and you should do so asap).

The shotgun is your friend. Use the shotgun.

Engineer

AVTs are your best defence against Icarus fliers and the Strogg air cavalry.

The shotgun is your friend. Use the shotgun. Until you unlock the grenade launcher anyway.

DEPLOY MINES! Never as trip mines, they're utterly useless. Just deploy the mine as a proxy mine in the same place for the same effect, but no highly visible line to warn the enemy. Don't stick them all in the same place either, a nicely widespread minefield is more difficult for the enemy to clear with grenades.

Field Ops

Rocket artillery is the way to go. It locks on the fastest, reloads faster than your charge bar recharges, and (in theory) can be redirected to secondary targets. You can even lock on to aircraft and Icarus flier mid-flight, although it's tricky, but it's a free kill if you manage it.

Remember to drop ammo packs from time to time. The enemy can't steal them, like in Wolfy:ET, so there's no downside.

The Scoped Assault Rifle is better at range, the ordinary one is better indoors.

Covert Ops

DEPLOY A RADAR ALREADY! The more radars that are up, the harder it is for the enemy to blind you.

On defence, stick a Third Eye Camera on the objective. It gives you radar coverage, and can be detonated as an emergency measure to stop

The silenced machine pistol is your best close range weapon, as long as you aim vaguely near the head. It burns through ammo though - get a medic or field ops to keep you supplied.

The scoped rifle is obscenely accurate and powerful even at extreme range. Don't be afraid to take it over the sniper rifle. When fighting with it at medium range, tap the fire button instead of firing bursts. You'll hit what you're aiming at every time.

You can disable an enemy turret by throwing smoke just in front of it. This doesn't work on GDF turrets, so throw smoke in front of them to leave a nasty suprise when the enemy walks past!

Strogg

Remember that you can spend ammo to heal by pressing the minus key, or vice versa with plus.

Aggressor

The hyperblaster is nice for storming buildings, just remember to keep it revved up by tapping the fire button every couple of seconds. Switch to the pistol while sprinting to remove the speed penalty.

Technician

Remember to leave stroyent packs out - they're your teams only source of health and ammo!

Spawn hosts are great for offense and defence. Make them.

The nail gun is your friend. Use the nail gun.

Constructor

Be aware that the flying repair drone uses up stroyent. Have a technician leave you some supplies if you're on repair duty.

The nail gun is your friend. Use the nail gun. Until you unlock the plasma launcher anyway.

The same tips for GDF mines apply to the Strogg - trip mines are useless.

Oppressor

The Strogg AVT is identical to the GDF one, and is just as useful. Nothing brings the lulz like painting a full helicopter without giving them a lock-on warning.

The Tactical Shield blocks the sensors of enemy turrets - place it right in front for best effect. Also use it to protect teammates backs while they work on an objective, or to block doors leading to an objective that you're defending. It's amazing how many players forget they even have it.

You can paint targets through the Tactical Shield. It kinda gives your position away with a giant orange ball, but that may not matter.

The Violator may not have the quick-kill factor of the GDF bomber, but you can use it as a deterrent to give your teammates a 10-second window to hack/build/bomb an objective.

Infiltrator

The teleporter is a handy way to get places the GDF won't expect you to be - be warned that after you kill them, they get a free hint of where you were - keep moving to stay alive.

The flier drone is a great way to assist in room clearing, use it to find their medic and splat him first.

DEPLOY A RADAR ALREADY! Seriously, not deploying a radar should be a kickable offence.